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AI Insights · Timothy · April 2021

Top 5 Arcade Racing Apps Surge in Australia Q1 2021

An analysis of the performance of the top five Arcade Racing applications in Australia during the first quarter of 2021 reveals significant engagement. Sensor Tower provides more insights into these trends.

Top 5 Arcade Racing Apps Surge in Australia Q1 2021

Arcade racing enthusiasts in Australia have been hitting the digital tracks in droves during the first quarter of 2021. Sensor Tower's comprehensive data offers us a glimpse into the performance of the top five arcade racing applications across the unified iOS and Android platforms.

Need for Speed No Limits by Electronic Arts showed fluctuating revenue trends, starting at approximately $12K in the last week of December and peaking at around $13K by the end of March. The game saw a steady decline in downloads from nearly 4K to about 3K per week before spiking to over 5.5K in the final week of March. Weekly active users dipped from 11K to 9K in early February but rebounded to over 14K by the quarter's end.

CarX Technologies' CarX Drift Racing 2 experienced a revenue rollercoaster, with earnings starting at around $9.6K and ending the quarter at approximately $7K. Downloads for the game hovered between 3.4K and 4.7K, while weekly active users saw a slight increase from 9.4K to 9.4K over the three months.

Gameloft's Asphalt 9: Legends had an undulating revenue pattern, peaking at nearly $7.7K mid-March before dipping to around $4.7K by the quarter's end. The game's downloads saw a gradual decrease from over 6.8K to just above 3.4K, with weekly active users experiencing a decline from 21.7K to around 14.2K.

MIDNIGHT GAMES S.R.L.'s Hashiriya Drifter: Car Games revenue saw peaks and valleys, with the highest at about $5.8K and closing the quarter with around $4.3K. Downloads started strong at over 6.6K, peaked at 9.4K, and ended at around 5.6K. Active users reached their zenith at 15.8K in early March but declined to just under 10K by the end of the quarter.

Lastly, FR Legends by 丰 李, saw its revenue fluctuate from approximately $6.1K to around $3.4K. The game experienced a decrease in downloads from 3.8K to just over 1.8K, while active users decreased from 6.9K to 4.8K through the quarter.

For more detailed insights and analysis, readers can turn to Sensor Tower, where the data speaks volumes about the trends in the mobile gaming industry.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2021